![]() All exterior & interior lights were implemented and fine tuned for both X-Plane 11 and X-Plane 12.Every time you load the plane, you’ll be notified if a new version is available and if yes, you’ll be able to get the update with just a few clicks directly through X-Plane.This way you don’t ever have to worry about missing an update again! The Auto Updater makes it very easy to detect and download new updates all directly through X-Plane. We are utilizing the SkunkCrafts Auto Updater.Watch the video below to see all the features that are included in our EFB. ![]() Our new custom Electronic Flight Bag ( EFB) is a tablet that gives you access to: We are hoping to add these features in a future update. Not implemented yet: HOLDs and procedural turns are not yet implemented. In the meantime, RNAV approaches can be flown by keeping VNAV engaged as the vertical mode all the way down to the minimums. ![]() RNAV Approaches: In the real E-Jets, RNP approaches would be flown using the Glide Path (GP) autopilot vertical mode, however this mode has not yet been implemented. Please refer to our Demo Flight page for in depth instructions on the FMS operation.Some pages may not be operational or are reserved for future development.Allows the user to fully program flight plans including SIDs, STARs, Airways or setting PERF data.The list of these pages was specified by a real E-Jets instructor working for a US-based operator. Includes all pages required for full flight planning.Functions and feels very much like the FMS on the real plane.The Flight Managements Systems (FMS) is the brain of the E-Jets that ties the avionics and autopilot together. The flight model was optimized for both X-Plane 11 and X-Plane 12.The flight characteristics and performance was tested and approved by real E-Jet pilots.The flight model was developed by X-Aerodynamics, the industry leader for simulating precise aerodynamics.So simply download the free preview model! There is no point for us to describe something that you can see for free.Good performance was always the cornerstone of the development. Instead, we can tell you that we spent months developing procedural processes that allowed us to give you crisp and detailed textures all around you in the cockpit without increasing the load on your system. So we will not say that, even though we are of course using them. In one of our Not-A-Newsletters, we explain why saying "we are using 4K textures" is completely irrelevant.We used colors scans to match the real colors of the cockpit and avionics and 3D scans to verify the dimensions of the interior and exterior of the aircraft.You will find details from pins that indicate how worn the brakes are, to the zip-ties holding cables in place under the glareshield. ![]()
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